
It was born as an experiment that the Spin.to Studios decided to make in order to concentrate on a very short project (if compared with the first Akumangel). The purpose was to create a good quality product in a relatively little time and with more or less no budget; to do that, we had to compress the game in 2-3 hours of gameplay, but we sincerely hope we've produced an interesting story, enjoyable even by those who never played the original game.
There's not much more to say so far, the first updates are incoming in the next few days.
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